I'm Will, from Melbourne, Australia
and I make videogames, currently for Massive Monster.
I've been developing games since around 2006. With passion for fun, meaningful experiences that are easy to pick
up and play, my primary goal is to create experiences that are accessible through design. Games are for everyone, and they should have the ability to play the way they want.
Primarily I work as a programmer but have skills with 3D, Shaders, Dev Ops, and love to work within a broad scope of tasks. I've mostly developed for mobile but have since pivoted to working on PC / Console multi-platform games with my work at Massive Monster on the hit game Cult of the Lamb.
For convenience, you can also download a PDF of this website here!